﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Sublimation
{
    public class SlotSheild : Slot
    {
        #region attributes
        #endregion


        public SlotSheild(WorldProperties worldProperties, SlotKind kind, Tower ownerTower)
            : base(worldProperties, kind, ownerTower, false)
        {
            ownerTower.Shield.MaxShieldEnergy += Damage;
        }



        protected override void LoadContent()
        {
            base.LoadContent();
            Sprite = Game.Content.Load<Texture2D>("Sprites/tech");
        }
    }
}
